Basic HTML version of Foils prepared March 4 1998

Foil 31 Coordinate System for VRML

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox


1 VRML uses a cartesian, right-handed, 3-dimensional coordinate system.
2 By default, objects are projected onto a 2-dimensional device by projecting them in the direction of the positive Z axis, with the positive X axis to the right and the positive Y axis up.
3 A camera or modeling transformation may be used to alter this default projection.
4 The standard unit for lengths and distances specified is meters.
5 The standard unit for angles is radians.

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