Basic HTML version of Foils prepared March 4 1998

Foil 93 Material Node - V

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

VRML2 Material Definition and Examples for Foil 93(Definition and Examples)
1 Ambient light is a light that has bounced from surface to surface many times and provides a general, overall illumination for a room.
2 ambientIntensity specifies how shape respond to ambient light. This value varies between 0 and 1. The higher the ambient intensity of shape is, the more sensitive to ambient light the shape is.
3 emissiveColor specifies the glow as an RGB color. Brighter emissive colors make shapes appear to emit more light so that they glow more brightly.
  • The default value is no glow(black).
  • Note that glowing shapes can not light up shapes around them since they are not light source.

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