1 | Events ( distinguish these from Exceptions!) are the way the AWT interacts with the user at mouse or keyboard. |
2 | The AWT calls particular event handlers (analogous to exception or interrupt handlers) when user interacts with system in particular ways. |
3 | The handling is defined in packages java.awt and java.awt.peer (the machine dependent stuff) with method handleEvent() in class Component(peer) |
4 | One could add additional capability here for systems with nifty virtual reality and other user interfaces but we won't cover this here! |
5 | public boolean keyDown(Event evt, int key) { } method is called when you press keyboard. |