Basic HTML version of Foils prepared June 30 1996

Foil 96 VRML1.0 IndexedFaceSet Node I

From A Tutorial on Base Web Technologies CRPC Annual Meeting/NASA Langley/Trip to China -- May 14-17 June 10-13 1996 July 12-18 1996. by Geoffrey Fox


1 This node represents a 3D shape formed by constructing faces (polygons) from vertices located at the current coordinates.
2 IndexedFaceSet uses the indices in its coordIndex field to specify the polygonal faces.
3 An index of -1 indicates that the current face has ended and the next one begins.
4 The vertices of the faces are transformed by the current transformation matrix.
5 Treatment of the current material and normal binding is as follows:
  • The PER_PART and PER_FACE bindings specify a material or normal for each face.
  • PER_VERTEX specifies a material or normal for each vertex.
  • The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices.
6 The DEFAULT material binding is equal to OVERALL.
7 The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
  • if insufficient normals exist in the state, vertex normals will be generated automatically.
8 MaterialBinding Specification totally changed in VRML2 -- its easier!

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