1 |
Clearly digital audio and video supports the type of collaborative environments needed for good teaching
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this is natural use by consultants in distributed computer centers as envisaged by NSF resolicitation for supercomputer centers
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2 |
Digital video (in fashion similar to VRML 2.0) can be annotated to provide much more interactive results of scientific simulations
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This is video equivalent of clickable 3D VRML scenes discussed earlier and is "academic" version of consumer interactive Movies where you can choose paths etc.
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3 |
Digital Audio and Video is currently less than 5% of web data but eventually it will be dominant (95%) form of digital information and serving will be major Web activity.
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4 |
Broad distribution requires ISDN-ATM speeds but can deliver from local WebServers as only needs Ethernet or less for each client
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This is "Education in a box " -- ship multimedia courses on a Windows NT server to remote sites
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