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Foil 29 A Formal Definition of Collaborative MOO Environments

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. by Roman Markowski and Geoffrey Fox * See also color IMAGE

A MOO "...is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software. Its most common use, however, is as a multi-participant, low-bandwidth virtual reality..." - excerpted from the _LambdaMOO Programmer's Manual_, version 1.7.6, written by Pavel Curtis.
MOO's are like Dungeons and Dragons or Computer role playing games such as Zork series
Rather perversely, they use a fundamental spatial model but are entirely (but elegantly) text based
Many -- such as Argonne -- are researching addition of visual material with animation of people and environment.
  • This would become the model where client videogames dial central servers which create a fully realistic 3D world in which tanks, F16's and explorers of videogame interact with each other
  • MOO's stress the acquistion of knowledge and not the destruction of other players



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