HELP! * GREY=local LOCAL HTML version of Foils prepared July 28,1995

Foil 31 Comments on Multi-User Simulations

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. by Roman Markowski and Geoffrey Fox * See also color IMAGE

Current Computer games are largely single-user and have reasonable graphics
MOO is Multi-User but no graphics
SIMNET and its successor DSI(Distributed Simulation Internet) is an example where large scale multi-user simulation is linked to real hardware and real people making decisions
  • One has both real and simulated war vehicles
  • Implemented as a world-wide simulation
This requires complex event driven simulations which are some of hardest parallel applications
  • SIMNET worked as components interacted very loosely and so one could broadcast envbironment changes to individual simulation computers
This will become the commercial multi-user games where for instance all F16 game owners dial a central site and fight it out in the same simulated 3D world



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