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LOCAL foilset Collaboration Presentation for HPDC95

Given by Roman Markowski and Geoffrey Fox at HPDC95 Tutorial Pentagon City on August 1 1995. Foils prepared July 28,1995
Abstract * Foil Index for this file

See also color IMAGE
This module describes desktop collaboration with a comparison of some of the existing tools including
Communique! (Insoft) and the toolkit DVE (Digital Video Everywhere)
InPerson (SGI)
Proshare (Intel)
MBONE -- Internet standard
MOO environment
We also discuss standards (there are dozens of incompatible systems) and audio/video compression

Table of Contents for full HTML of Collaboration Presentation for HPDC95


1 HPDC4 Module on
Computer Collaboration
August 1,1995

2 Abstract of Collaboration Module
3 Desktop collaboration vs face-to-face meeting
4 Collaborative environment
5 Requirements for
Collaborative Environments

6 Common collaborative tools
7 Audio Tool Functionality
8 Text Tool Functionality
9 Graphics Tool Requirements
10 Shared White Board Functionality
11 Video to Image Tool Functionality
12 TV Tool Functionality
13 File Exchange Tool Functionality
14 Share Application Tool Functionality
15 List of collaboratory software
-- UNIX and Internet

16 List of collaboratory software
IBM PC and Macintosh

17 Video Compression -- I
18 Video Compression -- II
19 Audio Compression
20 Videoconferencing Standards
21 Open DVE - Digital Video Everywhere (Insoft, Inc.)
22 Communique! ver 4.0 InSoft ($9495)
23 InPerson ver 2.0 SGI ($495)
24 ProShare ver 2.00 Intel ($2499)
25 MBONE - Multicast BackBONE
26 MBONE (2)
27 MBONE References(3)
28 Introduction to Collaborative MOO Environments
29 A Formal Definition of Collaborative MOO Environments
30 Characteristics of a MOO
31 Comments on Multi-User Simulations

This table of Contents Abstract



HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 1 HPDC4 Module on
Computer Collaboration
August 1,1995

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Roman Markowski
NPAC
111 College Place
Syracuse
NY 13244-4100

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 2 Abstract of Collaboration Module

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
This module describes desktop collaboration with a comparison of some of the existing tools including
Communique! (Insoft) and the toolkit DVE (Digital Video Everywhere)
InPerson (SGI)
Proshare (Intel)
MBONE -- Internet standard
MOO environment
We also discuss standards (there are dozens of incompatible systems) and audio/video compression

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 3 Desktop collaboration vs face-to-face meeting

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Nowadays business is conducted on a long-distance basis
Telephone, fax and e-mail do not give a face-to-face contact
NY - San Francisco roundtrip travel -- $1500
Intel ProShare setup -- $6000

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 4 Collaborative environment

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Each work situation has its own set of tools and social conventions. Collaborative environment must be adaptable for use in each of these situations
  • Staff meetings, project meetings
  • Engineering teams, formal presentations
  • Medical consultations, military briefings

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 5 Requirements for
Collaborative Environments

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Create customized collaborative environment (user interface) with the appropriate access and membership polices
Add collaborative features to specialized applications
Incorporate distributed multimedia functions
Exploit the latest state-of-the-art audio, video and network technologies
Develop products to run over cross-platform and multiple network technologies
Enable open collaborative applications (sharing documents, images)
Set of separate modules (audio, video, whiteboard,...)

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 6 Common collaborative tools

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Real-time audio and video and capture, display and synchronization
Audio and video compression and decompression
Audio and video network data stream management
Tools Provided to User in Typical System
  • Audio Conferencing Tool
  • Text Tool with direct Input and File Manager selection
  • Shared Write Board for text-only conferencing (cf. forum on Internet)
  • Shared White Board allows text and Images to be written by anyone in common area
  • Graphics Tool allows Image exchange
  • Video to Image capture and sharing
  • Shared video including video of site participants
  • File exchange tool
  • Shared Application Tool -- One application sends output to multiple sites

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 7 Audio Tool Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Audio Conferencing allows everyone in the conference to talk to each other
Hardware requirements: Microphone, speaker or headphones
Control Panel Functionality
  • Sending/playback volume Control; mute button
  • Local Monitor volume
  • Audio Compression (PCM, ADPCM, G.711, G721 etc.)
  • Sampling (8,16,32,44.1,48 Khz)
  • Output Device (Speakers, Headphones)
  • Audio/Video Synchronization
  • Echo Cancellation -- The placement and sensitivity of the microphone can cause audio from the speaker to be picked up and rebroadcast back to the conference
  • Silence sensor -- defines a minimum audio level

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 8 Text Tool Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Allows one to incorporate and distribute notes and text to the conference members
  • Received notes can be saved on disk
  • Text can be dragged / gotten from File Manager or typed directly
Shared Write Board
  • Tool for text-only conferencing. Allows one to carry on a text based conversation with all participants using just the keyboard
  • The entire transcript can be saved and scrolled etc.
  • Messages which appear in the public window can be sent anonymously or can identify the author

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 9 Graphics Tool Requirements

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Allow one to capture and send still images to other conference participants
The incoming graphics can be saved, windowed, deleted.
Useful for displaying charts, graphs and images
Snapshot from a given screen can be sent to other members of collaboratory
Previously stored images can be loaded and sent via Graphics Tool

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 10 Shared White Board Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
A virtual drawing board shared by all members of the conference
Allow users to simultaneously markup and edit a virtual whiteboard
Whiteboard is automatically shared with the other participants
The contents (entire or selected region) of the Whiteboard can be saved, printed and "cleaned".
Functionality
  • A pointer(mouse) can be seen by all participants as one member moves over screen
  • Drawing: Freestyle lines, Straight lines, rectangles, ellipses, squares and circles with various fill options as in say Aldus Freehand.
  • Move and copy selected objects
  • Eraser
  • Color and line width choice
  • Color and font of text can be chosen
  • Graphics files can be loaded from disk or dragged/dropped from File Manager
  • QuickPic utility allows snapping of images from the whiteboard and other parts of screen

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 11 Video to Image Tool Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Used to access video and create images from any source including analog or digital camera and VCR.
Usually requires a video capture board
(we use for TV Tool and Video to Image Tool (under Communique!) the Parallax board on SUN for video capture and JPEG compression)
Image size should be controllable
A single frame should be selectable from video and treated by Whiteboard or Graphics tools

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 12 TV Tool Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Video can be sent from any source (including camcorder monitoring participants at one site) to other conference participants
Requires video camera and/or VCR and video capture board
Control Panel
  • Select who will receive video
  • Start and Stop Video Transmission
  • Control frame rate (typically 15 frames per second)
  • Set compression method (motion JPEG, MPEG, CellB etc.)
  • Compression ratio (quality) control
  • Video Image size control
  • Brightness, color, contrast control
  • Bandwidth monitor for sharing between conferencing capabilities

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 13 File Exchange Tool Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Allow one to send files to selected conference participants
Allow one to receive files from the other participants
Files can be saved or deleted

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 14 Share Application Tool Functionality

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Allow conference members to share an application window and application acts as though it is running locally
All members can simultaneously participate in editing a CAD drawing or making changes to a spreadsheet
No limitation of significance in shared application type
Sharing applications that do not open their own window (e.g. C Compiler) requires a terminal application (xterm)

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 15 List of collaboratory software
-- UNIX and Internet

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
UNIX platform
  • Communique Desktop Multimedia Videoconferencing (InSoft)[Sun, HP, IBM RS, DEC Alpha AXP, 486/Pentium]
  • Paradise Software Video Conferencing (Paradise Software, Inc.) [Sun]
  • ShowMe (Sun Microsystem)
  • InPerson collaboratory package (SGI) [SGI]
  • Picture Window (BBN) [Sun]
MBONE software
  • IMM Image Multicaster Client
  • IVS Multihost audio/videoconferencing tool
  • MMCC Multimedia Conference Control
  • NV videoconferencing tool
  • NEVOT,VAT audioconferencing tool
  • LBL-WB whiteboard tool
  • SD Session Director

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 16 List of collaboratory software
IBM PC and Macintosh

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
IBM PC platform
  • Live PCS 100 (Picture Tel Co.)
  • ProShare Video System (Intel Co.)
  • InVision (InVision Systems Co.)
  • Person in Person (IBM)
MacIntosh
  • CU-SeeMe videoconferencing tool (Cornell University)
  • ShareView 3000 (ShareVision Technology, Inc.)
  • QuickTime videoconferencing

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 17 Video Compression -- I

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
MPEG - Motion Picture Experts Group; lossy algorithm;
  • standard for compression synchronized audio and video; full screen,
  • 30 fps playback at 352x240 resolution
H.261 - similar but not compatible with MPEG; videocodec for audiovisual services at px64 Kbps (p=1..30);
  • describes videosource coder, video multiplex coder and the transmission coder;
  • video for ISDN
CellB - lossy algorithm, intra-frame compression; very efficient to decode in software;
  • motion sensitive compression scheme (compresses across frames); SunVideo Board

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 18 Video Compression -- II

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Indeo - Intel lossy compression;
  • Currently15 fps, 320x240;
  • Indeo 4.0 full-screen 30fps on 90MHz Pentium
InSoft DVE 1- intraframe algorithm; InSoft's proprietary; very efficient to decode quickly in software; VideoPix or RasterOP cards
Motion JPEG - higher quality than CellB;
  • lossy algorithm; we can control balance between compression and quality; very complex - difficult and time consuming to decode in software; Parallax Card
Other: HDCC, H.221, H.242, QuickTime, Cinepak, TrueMotion-S

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 19 Audio Compression

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
PCM - Pulse Code Modulation
ADPCM - Adaptive Differential PCM
G.711 - PCM for voice frequencies; 64 Kbps, 8KHz PCM audio encoding
G.721 - 32 Kbps, ADPCM audio encoding
G.722 - 7 KHz audio encoding with 64 Kbps
Other: a-law, G.725

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 20 Videoconferencing Standards

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Today's videoconferencing systems are proprietary, requiring identical technology at each end of conference
Videoconferencing solutions are tied to one platform, special hardware or special network protocols
Some multivendor standards exist
  • T.120 - cross platform file and data exchange
  • F.700 - videotelephony and Videoconference standards (CCITT,93)
  • G.700 - CCITT,92
  • H.231 - covers Multipoint Control Units
  • H.233 - specifies the data encryption methodologies
  • H.241 - Signalling for conferencing
  • H.261 - compression component of H.320
  • H.320 - dominant standard developed by ITU-T; teleconferencing audio and video protocols
  • H.KEY, T.120, CIF, QCIF

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 21 Open DVE - Digital Video Everywhere (Insoft, Inc.)

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Open architecture
API and Toolkit - programming interface to create distributed multimedia and collaborative applications
Open DVE API (LibraryAPI) - ability to write a single application without concern to the underlying workstation or network technology
Open DVE Toolkit - common set of plug-ins: audio toolkit, video toolkit, TV toolkit, whiteboard, writeboard, share application tool
Conference Engine and plug-ins (clients)
Creation of modified and new collaborative applications

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 22 Communique! ver 4.0 InSoft ($9495)

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Multiplatform
  • Sun ws (SunOS 4.1.3 or Solaris 2.3; OpenWindows 3.0 and Mitif 1.1)
  • IBM RS/6000, HP 9000/700, DEC Alpha (AIX, HPUX, DEC OSF)
  • PC and SGI (MS Windows, IRIX)
Digital Video Everywhere (DVE) - open system platform
TCP/IP over ATM, ethernet, FDDI, FR, ISDN, SMDS, Switched 56
Functionality
  • virtual conference room
  • audio tool (echo cancellation, audio/video synchronization, compression)
  • text tool, shared write tool
  • graphics tool, shared whiteboard
  • TV tool, Video tool (JPEG, MPEG, CellB, Indeo, DVE1)
  • file exchange tool
  • SHARE application tool
multipoint

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 23 InPerson ver 2.0 SGI ($495)

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
SGI Indy/Indigo; IRIX 5.3, GIA 100
Multicast routing and tunneling for multiway conferences
License required
Ethernet, ATM; ISDN/PPP, T1, HighSpeed LAN
Functionality
  • audio (def 16KHz, max 48 KHz, echo cancellation, Intel DVI compression, G.728, consumes 64Kbps, supports H.320 )
  • video (default 15fps, max 20fps, 160x120, 208x156, 320x240, HDCC, H.261 compression)
  • shared whiteboard (multipage, 3D models can be shared)
  • file exchange (shelf) - based on the file icon dragging/dropping
  • no SHARE applications
  • multipoint (up to 6)
  • customization (control panels)
  • InPerson Phonebook server

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 24 ProShare ver 2.00 Intel ($2499)

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
NPAC implementation on Compaq Deskpro XL 566 (Pentium 66MHz, 16 MB RAM, 529 megabytes HDD, video resolution 800x600, EISA bus, CD ROM), MS Windows 3.1
Transport ISDN 2B+D or LAN
Functionality
  • dial list
  • audio (external speakers, mute, microphone and earphone in headset)
  • video (resize, snapshot, camera control, zoom in/out)
  • 10-15 fps, icon, 160x120, 320x240
  • shared application
  • shared notebook (multiple pages)
Only point-to-point
Control panels (general, audio, video, dial list)
H.320 compliant (talks to Eclipse CLI, VTEL, etc)

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 25 MBONE - Multicast BackBONE

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Virtual network - uses a network of special (up and coming) routers that support multicast
One-to-many and many-to-many network delivery services for applications such as videoconferencing and audio where several hosts need to communicate simultaneously
Teleconferencing can be done in the world of Internet (variable packet delivery delays, bandwidth limited)
IP multicast addressing (RFC 1112), IP Class D, 224.0.0.0-239.255.255.255
Sun - multicast (modified kernel), SGI mrouted, dedicated routers
Audio -frequent dropouts
Video - 1-4 fps over Internet

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 26 MBONE (2)

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Application tools (Sun, SGI, HP, DEC)
  • SD - Session Directory - session availability is dynamically announced
  • NV - Net Video (Xerox Palo Alto)
  • WB - Whiteboard (Lawrence Berkeley Lab)
  • VAT - Visual Audio Tool (Lawrence Berkeley Lab)
  • IMM - Image Multicaster Client
  • NEVOT - Network Voice Terminal
  • MMCC - Multimedia Conference Control Program
Bandwidth capacities lower than T1 are generally unsuitable for MBONE video
All Public Domain!

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 27 MBONE References(3)

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
ftp://venera.isi.edu/mbone/faq.txt
ftp://parcftp.xerox.com/pub/
net-research/mbone-map-big.ps
http://www.research.att.com/
mbone-faq.html
http://www.eit.com/techinfo/
mbone/mbone.html

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Foil 28 Introduction to Collaborative MOO Environments

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
MOO's stand for Object Oriented MUD's where
MUD stands for Multi-User Dungeons or if one is trying to be high class Multi-User Dimensions
These are "virtual-reality" or more precisely "virtual-community" systems
The goal is to set up a computer environment which resembles more or less faithfully the real world.
  • MOO's and MUD's involve people, places and things
MOO's are a modern object oriented implementation of the older MUD's and are developed at XEROX PARC in Palo Alto
These notes are from Lonnie Turbee (lmturbee@mailbox.syr.edu)

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 29 A Formal Definition of Collaborative MOO Environments

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
A MOO "...is a network-accessible, multi-user, programmable, interactive system well-suited to the construction of text-based adventure games, conferencing systems, and other collaborative software. Its most common use, however, is as a multi-participant, low-bandwidth virtual reality..." - excerpted from the _LambdaMOO Programmer's Manual_, version 1.7.6, written by Pavel Curtis.
MOO's are like Dungeons and Dragons or Computer role playing games such as Zork series
Rather perversely, they use a fundamental spatial model but are entirely (but elegantly) text based
Many -- such as Argonne -- are researching addition of visual material with animation of people and environment.
  • This would become the model where client videogames dial central servers which create a fully realistic 3D world in which tanks, F16's and explorers of videogame interact with each other
  • MOO's stress the acquistion of knowledge and not the destruction of other players

HELP! * GREY=local HTML version of LOCAL Foils prepared July 28,1995

Foil 30 Characteristics of a MOO

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
MOOs are composed of three types of elements: People, places, and things. Because one of the goals of a MOO is to resemble (within the limitations of the medium) reality, MOOs have many of the things that one would see in everyday life: cars and houses, people and refrigerators, pets and so forth. The people who inhabit MOOs attempt to add as much detail to the MOO as possible. This means adding details as simple as making a character able to smile or as complex as establishing a democratic system by which the MOO is governed (such as the one that exists at LambdaMOO).
FTP from parcftp.xerox.com as pub/MOO/contrib/TinyMUD will compare MUD's and MOO's

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Foil 31 Comments on Multi-User Simulations

From HPDC95 Collaboration Presentation HPDC95 Tutorial Pentagon City -- August 1 1995. * See also color IMAGE
Full HTML Index
Current Computer games are largely single-user and have reasonable graphics
MOO is Multi-User but no graphics
SIMNET and its successor DSI(Distributed Simulation Internet) is an example where large scale multi-user simulation is linked to real hardware and real people making decisions
  • One has both real and simulated war vehicles
  • Implemented as a world-wide simulation
This requires complex event driven simulations which are some of hardest parallel applications
  • SIMNET worked as components interacted very loosely and so one could broadcast envbironment changes to individual simulation computers
This will become the commercial multi-user games where for instance all F16 game owners dial a central site and fight it out in the same simulated 3D world

Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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