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Java Tutorial - Fall 1996 Part 3:Graphics and the Abstract Windowing Toolkit

Given by Nancy J. McCracken,Geoffrey C. Fox at ECS406/606,ECS400 on Fall Semester 96. Foils prepared 22 January 97

In Part 1 and 2 of the Tutorial We Covered:
  • Overview including History and alpha versus production issues
  • Comparison of Java and Javascript
  • Overall Java Philosophy and Features including security etc.
  • Java Programming Language
  • Introduction to Applications,Applets and their Invocation from HTML
  • "Hello World" and Basic Graphics Applets
  • Object Oriented and Class Structure
  • Methods, Constructors etc.
  • Interfaces
  • Exceptions
In This Part of the Java Tutorial We Cover:
Introduction to Threads
Graphics in more detail
  • Animator Class
  • Downloading and Drawing Images
Abstract Windowing Toolkit
  • Keyboard and Mouse Events
  • Components, Actions, Layouts
And in the Remaining Part of the Java Tutorial We Cover:
  • Threads in More Detail
  • Useful Classes such as Object String etc.
  • Networking and I/O
  • Futures and HPCC Implications


Table of Contents for Java Tutorial - Fall 1996 Part 3:Graphics and the Abstract Windowing Toolkit

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1 Java Tutorial - Fall 1996
Part 3: Graphics and the Abstract Windowing Toolkit
http://www.npac.syr.edu/projects/tutorials/Java/
2 Introducing a Single Thread
3 Introduction to Threads
4 Example showing the standard thread methods
5 Example showing thread methods, continued
6 More Detail on Applets and Graphics
7 The java.awt.Graphics Class
8 Graphics is Event-Driven: paint method
9 Changing Graphics: repaint method
10 The java.awt.Font and FontMetrics Classes
11 The java.awt.Color Classes
12 Some Basic Methods for Applets -- I
13 Some Basic Methods for Applets -- II
14 A Simple Useful Applet from Sun for Animation
15 Sun's Animator.class Applet
16 Details of Using the Sun animator Applet --I
17 Details of Using the Sun animator Applet --II
18 Images
and Double Buffering
19 Getting Images Downloaded
20 Drawing Images to the applet window
21 Image Downloading -- imageObserver, MediaTracker
22 An Image Drawing Example
23 Flickering in Applets and its Solution
24 The default Update(Graphics g) Method
25 Double Buffering to Reduce Flicker - I
26 Double Buffering to Reduce Flicker - II
27 Double Buffering
28 Event Handling
29 Events in the java.awt -- Mouse, Keyboard Interaction - I
30 Events in the java.awt -- Mouse, Keyboard Interaction - II
31 Using Mouse Events for User Interaction
32 Mouse Events: Initializing the movable objects
33 Draw the objects with double buffering
34 Mouse Move Event
35 The Set of Mouse Dragging Events
36 More Methods in the Movable Point class
37 Keyboard Events
38 Abstract Windowing Toolkit (AWT): Components such as buttons, textfields, etc.
39 Structure of the java.awt GUI Components - I
40 Structure of the java.awt GUI Components - II
41 Picture of the AWT Component Class and its inheritance
42 Some Simple AWT Components -- label,button
43 AWT Components -- Checkbox
44 AWT Components -- Radio Buttons , CheckboxGroup
45 Some Further AWT Components -- typical subunits of panels
46 AWT Components -- Text Fields & Areas
47 Some Further AWT Components -- Canvas, Window - I
48 Some Further AWT Components -- Canvas, Window - II
49 Abstract Windowing Toolkit (AWT):
Actions in response to Mouse and Keyboard etc.
50 Actions associated with Components in AWT - I
51 Actions associated with Components in AWT - II
52 A more general way to handle events
53 Abstract Windowing Toolkit (AWT):
Layouts
54 Layout of Components in a Panel
55 Description and Example of BorderLayout
56 Brief Description of Four Other LayoutManager's
57 FlowLayouts in detail
58 Hierarchical use of LayoutManagers
59 AWT - Grid Layout with Two Components
60 AWT - Adding Components to a Layout
61 AWT - Canvas Component
62 AWT - Handling Actions from Components
63 AWT - Panel Component with Buttons

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