1 | The following figure illustrates the use of JSDA channel. Avatar's current coordinate ( mapped on user's mouse location ) is passed from VRML scene via Java node to JSDA channel and multicast to all other channel consumers. |
2 | The next figure illustrates both the client output (blue) and the client input ( red ) data path: current client/avatar coordinates flow along blue data path, other clients/avatars coordinates flow along red data path. |