1 | client-server (i.e. embarrassingly parallel with visual icons representing Internet services) |
2 | collaboratory (single server and multiple clients with client-driven multicast channels) |
3 | push (single server and multiple clients with server-driven multicast channels) |
4 | dataflow (multi-server, data driven) |
5 | distributed interactive simulations (multi-server, realtime clock driven) |
6 | event driven simulations (multi-server, event driven) |
7 | televirtuality (multi-server, multi-client, client or server/agent-driven) |