Look at one of the fundamental variables, the moisture.
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When we see a band of large values, we will identify this as lake effect snow.
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We need to learn the meaning of "large".
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We will probably try to incorporate some edge detection software to determine these bands.
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Once this is accomplished, we will output the moisture variable in a separate file.
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We will then put isosurfaces around the high band regions, and output this into SGI's Explorer.
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In Explorer, we will enhance the quality of the isosurface, and output the graphics into VRML.
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VRML output will then be placed onto the terrain data set. (Unknown problems will be encountered!)
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