Three stereo modes supported on SGI machines |
Option 1. 1280x492 (512 on Onyx) pixels per right/left field (eye), at 60 field-pairs per second. Supported by all models. Requires shutter glasses. Reduces spatial resolution to one-half of the original display. Only one resolution supported. |
Option 2. Right/left buffer allocated to the right/left eye. Requires 120 fields/sec, 90 fields/sec is a minimum. Supported by Reality Engine only. Requires shutter glasses. Does not reduce spatial resolution. Supports multiple resolutions. Maximal spatial resolution for stereo viewing depends on pixel bus bandwidth limit. |
Option 3. Separate video channel dedicated to each eye. Requires Multichannel Video option (MCO) or multiple graphics pipes. Used with VR helmets or with aligned two-head rear projection displays, for which it requires linear polarizers and glasses. |