1 | The process, illustrated in the following diagram, starts from specifying the object interface in IDL (which is a static subset of C++) |
2 | Next, IDL->Native Language pre-compiler generates appropriate client stubs and server skeletons |
3 | Next, the developer completes the pre-compiler work by implementing individual methods of the object under construction |
4 | Finally, the modified stubs and skeletons are compiled to build suitable client and server executables |
5 | In the following, we will illustrate all software pieces created in this process |