Class dnx.lr.AuxNodeTreeContext
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Class dnx.lr.AuxNodeTreeContext

java.lang.Object
   |
   +----dnx.util.DNXObject
           |
           +----dnx.util.DNXInstancedObject
                   |
                   +----dnx.lr.NodeTreeContext
                           |
                           +----dnx.lr.SingleRootContext
                                   |
                                   +----dnx.lr.AuxNodeTreeContext

public class AuxNodeTreeContext
extends SingleRootContext
An AuxNodeTreeContext is an object used to represent a single block of "auxiliary nodes" that should be rendered as part of a scene but normally not otherwise considered part of the scene -- search and other traversals do not normally "see" auxiliary nodes, but this can be changed by setting flags on the traversal. An AuxNodeTreeContext is attached to a particular NodeInstance and is rendered in the same local coordinate system as that node instance. It is rendered after the instance is rendered, and after any children are rendered. To use AuxNodeTreeContext, the normal steps are -- create an AuxNodeTreeContext object. -- call setRootNode() to set its root to some geometry. -- call addAuxGeometry() on a node instance. -- when you want the aux geometry to go away, call deleteAuxGeometry() on the node instance.

Constructor Index

 o AuxNodeTreeContext()

Method Index

 o getAttachedTo()
 o getSceneContext()
Return the SceneContext of the scene this context is attached to.
 o setRootNode(Node)
Set the root node of the scene.

Constructors

 o AuxNodeTreeContext
  public AuxNodeTreeContext()

Methods

 o getSceneContext
  public SceneContext getSceneContext()
Return the SceneContext of the scene this context is attached to.
Overrides:
getSceneContext in class NodeTreeContext
 o getAttachedTo
  public NodeInstance getAttachedTo()
 o setRootNode
  public void setRootNode(Node node)
Set the root node of the scene. Can be null.
Overrides:
setRootNode in class SingleRootContext

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