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java.lang.Object | +----dnx.util.DNXObject | +----dnx.lr.Node | +----dnx.lr.SubsidiaryNode | +----dnx.lr.GeometryNode | +----dnx.lr.node.ConeNode
Cone { field SFFloat bottomRadius 1 field SFFloat height 2 field SFBool side TRUE field SFBool bottom TRUE }
The Cone node specifies a cone which is centered in the local coordinate system and whose central axis is aligned with the local Y-axis. The bottonRadius field specifies the radius of the cone's base, and the height field specifies the height of the cone from the center of the base to the apex. By default, the cone has a radius of 1.0 at the bottom and a height of 2.0, with its apex at y=1 and its bottom at y=-1. Both bottomRadius and height must be greater than 0.0.
The side field specifies whether sides of the cone are created, and the bottom field specifies whether the bottom cap of the cone is created. A value of TRUE specifies that this part of the cone exists, while a value of FALSE specifies that this part does not exist (not rendered). Parts with field values of FALSE are not collided with during collision detection.
When a texture is applied to the sides of the cone, the texture wraps counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the back in the YZ plane, from the apex (0, height/2, 0) to the point (0, 0, -r). For the bottom cap, a circle is cut out of the unit texture square centered at (0, -height/2, 0) with dimensions (2 * bottomRadius) by (2 * bottomRadius). The bottom cap texture appears right side up when the top of the cone is rotated towards the -Z axis. TextureTransform affects the texture coordinates of the Cone.
The Cone geometry is considered to be solid and thus requires outside faces only. When viewed from the inside the results are undefined.
public SFFloat bottomRadiusheight
public SFFloat heightside
public SFBool sidebottom
public SFBool bottom
public ConeNode()
protected void createNodeDefinition(NodeDefinition def)
protected void initFields()
public int sendModelData(Model model)
public boolean pick(PickTraversal traversal, PickDetail detail)
public void recomputeBoundingBox(BoundingBox3 box)
protected boolean boundingBoxHasChanged(Field f)
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