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Foil 28 Scenario: Virtual World

From Future of Multimedia Internet Systems CPS640 MultiMedia and WWW -- Spring 97 Semester. by Marek Podgorny * See also color IMAGE

The Consumer Environment (3)
The ease of getting excellent multimedia educational material as well as VR entertainment over the Net at reasonable prices has resulted in a reduction of the CD-ROM market.
The delivery logic for mass programming has changed to meet society's demand for control. Where television programs were once broadcast they are now "published" and available thereafter for use on demand (for a small fee). The popular, long-running television shows are no longer transmitted at fixed times, but available for viewing on request.
Multimedia has become the interface for both business and consumers, between whom the boundary is blurring. Many people work at home, as the network has enabled excellent long distance multimedia communication between workers. This has led to a reduction in commute-time and an increase in leisure time, spent in mainly interfacing with the Information Node.



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