The following VRML structures were used to model the terrain data:
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- IndexedFaceSet - basic shape representing the surface,
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- Multivalued Material nodes - defined colors of points,
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- LOD - Level-Of-Detail node - specified portions of data
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to be loaded with different resolution levels depending
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on the distance from the viewpoint,
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- WWWInline - enabled loading of scene in portions,
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- WWWAnchor - allowing linking with HTML description
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pages
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- DirectionalLight - lighting in the scene
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