Second Approach |
The whole surface is divided into parts covering areas 20 x 20 points. |
Each part is modeled in VRML separately. Only lighting is common in the main file. |
The main file is an "index" that indicates the parts of world that should be loaded. |
While moving the viewpoint above the surface the areas that are no longer necessary disappear and new areas are loaded. |
The rendering resolution of the an area depends on the distance from the user viewpoint. |