Basic HTML version of Foils prepared April 6 1997

Foil 117 Collision Node - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


1 All objects in the scene are collidable. The browser detects geometric collisions between the user's avatar (see NavigationInfo) and the scene's geometry, and prevent the avatar from entering the geometry.
2 Collision detection detects when the user comes close to and collides with the shapes in the VRML world.
  • Collision {
  • addChildren # eventIn MFNode
  • removeChildren # eventIn MFNode
  • children [] # exposedField MFNode
  • collide TRUE # exposedField SFBool
  • bboxCenter 0 0 0 # field SFVec3f
  • bboxSize -1 -1 -1 # field SFVec3f
  • proxy NULL # field SFNode
  • collideTime # eventOut SFTime
  • }

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Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

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Page produced by wwwfoil on Sun Mar 15 1998