From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. byZeynep Ozdemir(Geoffrey C. Fox)
Prototyping is a mechanism that allows the set of node types to be extended by the user from within a VRML file. It allows the encapsulation and parameterization of geometry, attributes, behaviors, or some combination thereof.
PROTO ProtoName
[ field SFBool foo # This is definition section
eventOut SFColor foo2 # Names must be Unique
eventIn SFVec3f foo3
exposedField SFString foo4 # End definition
] {.. prototype definition ..}
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