The Transform node allows you to position shapes and groups of shapes anywhere in your world by using its translation field. Every transform node defines a new coordinate system within its parent's coordinate system.
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Transform { children [] # exposedField MFNode translation 0.0 0.0 0.0 # exposedField SFVec3f rotation 0.0 0.0 0.0 0.0 # exposedField SFRotation scale 1.0 1.0 1.0 # exposedField SFVec3f scaleOrientation 0.0 0.0 1.0 0.0 # exposedField SFRotation bboxCenter 0.0 0.0 0.0 # field SFVec3f bboxSize -1.0
-1.0 -1.0 # field SFVect3f center 0.0 0.0 0.0 # field SFVec3f addChildren # eventIn MFNode removeChildren # eventOut MFNode }
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