Basic HTML version of Foils prepared April 6 1997

Foil 86 Material Node - II

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


VRML simplifies the simulation of real world lighting by ignoring reflections and assuming light comes either from a specific source or is "ambient". The latter is the sum of all complex lighting!
  • This approximation is motivated by need to render in a reasonable time!
In the real world when light ray strike a surface, some is absorbed by it, some is reflected off it, and some is transmitted through the surface.
The light that reflects or is transmitted through a surface continuous into the world, bouncing from surface to surface to illimunate the scene.
To simplify the complex lighting operations, VRML uses a simplified methods. It supports two types of reflection: diffuse reflection and specular reflection.



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