Basic HTML version of Foils prepared April 6 1997

Foil 85 Material Node - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 97. by Zeynep Ozdemir(Geoffrey C. Fox)


It is possible to define the appearance of each shape by specifying the atributes of the material. Appearance and Material nodes allows to define this appearance.
  • Material { diffuseColor 0.8 0.8 0.8 # exposedField SFColor emissiveColor 0.0 0.0 0.0 # exposedField SFColor transparency 0.0 # exposedField SFFloat ambientIntensity 0.2 # exposedField SFFloat specularColor 0.0 0.0 0.0 # exposedField SFColor shininess 0.2 # exposedField SFFloat }



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Page produced by wwwfoil on Sun Mar 15 1998