Sound { |
direction 0 0 1 # exposedField SFVec3f |
intensity 1 # exposedField SFFloat |
location 0 0 0 # exposedField SFVec3f |
maxBack 10 # exposedField SFFloat |
maxFront 10 # exposedField SFFloat |
minBack 1 # exposedField SFFloat |
minFront 1 # exposedField SFFloat |
priority 0 # exposedField SFFloat |
source NULL # exposedField SFNode |
spatialize TRUE # field SFBool |
} |
location field specifies a 3-D coordinate for the location of the sound emitter in the current coordinate system. |