#VRML V2.0 utf8 |
Transform { children [ |
DEF TIME1 TimeSensor {cycleInterval10} |
DEF INTERP1 PositionInterpolator { |
key [ 0.0 0.5 1.0 ] |
keyValue [ .15 .15 0 .15 -.15 0 .15 .15 0 ] |
} DEF T1 Transform {.....geometryBox{..} } |
// Node definition for box to be animated. |