Coordinate3 a set of 3D coordinates e.g. for IndexedFaceSet |
FontStyle font style for AsciiText |
Info information node |
LOD - Level-Of-Detail switches between various object representations |
Material surface material properties |
MaterialBinding specifies how materials are bound to shapes |
Normal a set of 3D surface normals, e.g. for IndexedFaceSet |
NormalBinding specifies how normals are bound to shapes |
Texture2 texture map and parameters for that map |
Texture2Transform 2D transformation applied to texture coordinates |
TextureCoordinate2 a set of 2D coordinates used by textures |
ShapeHints topology hints for surface rendering |
MatrixTransform a geometric 3D transformation matrix |
Rotation 3D rotation (axis and angle) |
Scale 3D scaling factor |
Transform a full 3D transform (scale, rotation, translation) |
Translation a translation by 3D vector |
OrtographicCamera a parallel projection from a viewpoint |
PerspectiveCamera a perspective projection from a viewpoint |
DirectionalLight a light source with rays parallel to a 3D vector |
PointLight a light source at a fixed 3D location |
SpotLight a light source with rays inside a cone |