Basic HTML version of Foils prepared March 4 1998

Foil 121 Collision Node - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

Definition and Example Collision Node for Foil 121(Definition and Example)
All objects in the scene are collidable. The browser detects geometric collisions between the user's avatar (see NavigationInfo) and the scene's geometry, and prevent the avatar from entering the geometry.
Collision detection detects when the user comes close to and collides with the shapes in the VRML world.
  • Collision {
  • addChildren # eventIn MFNode
  • removeChildren # eventIn MFNode
  • children [] # exposedField MFNode
  • collide TRUE # exposedField SFBool
  • bboxCenter 0 0 0 # field SFVec3f
  • bboxSize -1 -1 -1 # field SFVec3f
  • proxy NULL # field SFNode
  • collideTime # eventOut SFTime
  • }



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