Basic HTML version of Foils prepared July 9 99

Foil 11 Role of Collaborative Objects in Education

From Distance Education: How to do it DoD HPC Modernization Users Group Tutorial Monterey California, ACM Java Grande San Francisco, EDMEDIA Seattle -- June 7 99, June 14 99, June 20 99. by Geoffrey C. Fox


1 Learning is an example of an activity which can be thought of in terms of objects (digital audio streams when you talk, books, homework, science fair exhibits) worked on alone or together -- either between students or students and teacher
  • digital "togetherness" is supported by collaboration technology
2 Collaboration can be synchronous as when individuals talk to each other
  • Objects or object properties are shared at same time
3 Or asynchronous when sharing is done at different times
4 I post a web page and you look at it later is a basic asynchronous sharing model while writing on a blackboard is hallowed synchronous model in teaching
5 All objects can be thought of as web pages as these are rendering of a server side object
  • e.g. web page form elements specify data base access or CGI Script

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