Conventional GP Computation Wisdom:
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Linear: 1 Byte of memory per flop
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May be somewhat reduced at high end
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Large scale simulations: Storage = Flops^3/4
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Recent petaflops studies: Some large computations at 0.01 B/Flop
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Graphics & other embedded applications
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Current << 1 B/op
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BUT!: Future requires more
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Increased resolution/color
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3D rendering
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Full motion video compression/decompression
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Conclusion: DRAM Essential!
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