Basic HTML version of Foils prepared June 1996

Foil 24 Key Problem: Memory Density

From Processing-In-Memory (PIM) Architectures for Very High Performance MPP Computing PAWS 96 Mandalay Beach -- April 21-26 1996. by Peter Kogge Notre Dame


Conventional GP Computation Wisdom:
  • Linear: 1 Byte of memory per flop
May be somewhat reduced at high end
  • Large scale simulations: Storage = Flops^3/4
  • Recent petaflops studies: Some large computations at 0.01 B/Flop
Graphics & other embedded applications
  • Current << 1 B/op
  • BUT!: Future requires more
    • Increased resolution/color
    • 3D rendering
    • Full motion video compression/decompression
  • Conclusion: DRAM Essential!



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