Basic IMAGE version of Foils prepared May 19 99

Foil 8 Player interface

From Overview of Java Media Framework Tango Group Internal Technology Seminars -- Spring 99. by Grzegorz Lewandowski
(0 to 5):





© Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

If you have any comments about this server, send e-mail to webmaster@npac.syr.edu.

Page produced by wwwfoil on Wed May 19 1999

Table of Contents for Overview of Java Media Framework


1 Java Media Framework
2 Overview
3 Before JMF
4 What is JMF?
5 JMF implementations
6 JMF functionality
7 JMF architecture
8 Player interface
9 Player interface (cont.)
10 DataSource interface
11 Control interface
12 How do we use JMF?
13 Basic functionality
14 Synchronization of streams
15 Extending JMF
16 Problems with JMF
17 What's next?
18 Reading about JMF
Click outside pointer rectangle to move pointer
Click on Pointer to Hide
Click on Pointer + ALT to toggle message hiding
Click on Pointer + CNTL to abolish pointer
Click on Pointer + Shift to cycle families
Click outside + Alt is Change Image
Click outside + Control is Double Size
Click outside + Shift is Halve Size
Right Mouse Down on Pointer Toggles Index
Shift Right Mouse aligns top with scrolled Page
While With Mouse Down on Current Pointer
h hides This Message while m restores
i Toggles Index Aligned with Page Top
j Toggles Index Aligned with Scrolled View Top
a Abolishes Pointer while CNTL-Click restores
f cycles through pointer families
c cycles through members of a family
u increases Size Up and d decreases Down
Mouse Up-Down between changes of
Pointer to process new option