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Foil 8 Coordinate System for VRML

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

VRML uses a cartesian, right-handed, 3-dimensional coordinate system.
By default, objects are projected onto a 2-dimensional device by projecting them in the direction of the positive Z axis, with the positive X axis to the right and the positive Y axis up.
A camera or modeling transformation may be used to alter this default projection.
The standard unit for lengths and distances specified is meters.
The standard unit for angles is radians.



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