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LOCAL foilset Overview of VRML 1.0 Language with Examples

Given by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli at CPS616 Basic Information Track for Computational Science on Winter-Spring Semester 96 and 97. Foils prepared 7 April 1997
More Detail! * Foil Index from this file * See also color IMAGE

VRML 1.0 resource is http://vrml.wired.com/vrml.tech/
This presentation illustrates many but NOT all the VRML 1.0 nodes using some simple examples taken from
http://www.npac.syr.edu/users/gcf/vrmldemo/vrml1.0demo.html
where there is a car and 8 variants on a pyramid defined
We juxtapose formal definitions of nodes with snippets of VRML from these exemplars
Note VRML1.0 is a dead language as VRML2.0 has changed nearly all detailed syntax. However design of these two dialects are similar


Table of Contents for Overview of VRML 1.0 Language with Examples

A denotes presence of Additional linked information
A 1 Separate IMAGE * Separate HTML CPS 616 Computational Science Track on Base Technologies for the Information Age:
VRML1.0 Language Basics
A 2 Separate IMAGE * Separate HTML Abstract of Basic VRML1.0 for CPS616
_ 3 Separate IMAGE * Separate HTML History of VRML from wired VRML Site
A 4 Separate IMAGE * Separate HTML Overview of VRML Language Details - I
_ 5 Separate IMAGE * Separate HTML Overview of VRML Language Details - II
_ 6 Separate IMAGE * Separate HTML General Structure of VRML
_ 7 Separate IMAGE * Separate HTML VRML1.0 to VRML2.0 Transisition
_ 8 Separate IMAGE * Separate HTML Coordinate System for VRML
A 9 Separate IMAGE * Separate HTML The Types of Fields (attributes,properties) in VRML
_ 10 Separate IMAGE * Separate HTML The 12 SF and 4 MF Type Classes
_ 11 Separate IMAGE * Separate HTML SFColor SFLong SFFloat Basic Types
_ 12 Separate IMAGE * Separate HTML SFMatrix and SFRotation
_ 13 Separate IMAGE * Separate HTML SFEnum and SFString
_ 14 Separate IMAGE * Separate HTML SFVec2f and SFVec3f
_ 15 Separate IMAGE * Separate HTML SFImage Specification of Hexadecimal Representation
_ 16 Separate IMAGE * Separate HTML SFImage Specification Examples
_ 17 Separate IMAGE * Separate HTML MFColor and MFLong
_ 18 Separate IMAGE * Separate HTML MFVec2f and MFVec3f
A 19 Separate IMAGE * Separate HTML The Nodes in VRML1.0 -- Overall Classes and Function
_ 20 Separate IMAGE * Separate HTML Coordinate System and How Fields are entered into Nodes in VRML
A 21 Separate IMAGE * Separate HTML VRML 1.0 Shape Nodes
A 22 Separate IMAGE * Separate HTML VRML 1.0 Property Nodes
_ 23 Separate IMAGE * Separate HTML VRML 2.0 Changes
A 24 Separate IMAGE * Separate HTML VRML1.0 Group and "Other" Nodes
_ 25 Separate IMAGE * Separate HTML General Structure of a VRML1.0 Node
A 26 Separate IMAGE * Separate HTML NPAC Online VRML Examples
A 27 Separate IMAGE * Separate HTML The Eight Versions of a VRML Pyramid - I
_ 28 Separate IMAGE * Separate HTML The Eight Versions of a VRML Pyramid - II
A 29 Separate IMAGE * Separate HTML The Start of Basic White Pyramid -- Separator and Material
_ 30 Separate IMAGE * Separate HTML VRML Material Node
_ 31 Separate IMAGE * Separate HTML VRML1.0 Separator Node I
_ 32 Separate IMAGE * Separate HTML VRML1.0 Separator Node II -- Formal Specification
_ 33 Separate IMAGE * Separate HTML Structure of the Pyramid with Coordinate3 and IndexedFaceSet - I
_ 34 Separate IMAGE * Separate HTML Structure of the Pyramid with Coordinate3 and IndexedFaceSet - II
_ 35 Separate IMAGE * Separate HTML VRML1.0 IndexedFaceSet Node I
_ 36 Separate IMAGE * Separate HTML VRML1.0 IndexedFaceSet Node II
_ 37 Separate IMAGE * Separate HTML VRML1.0 IndexedFaceSet Node III -- Formal Specification
A 38 Separate IMAGE * Separate HTML Use of WWWAnchor Transform and WWWInline in Pyramid Demonstration
_ 39 Separate IMAGE * Separate HTML Notes on Use of WWWAnchor Transform and WWWInline in Pyramid Demonstration
_ 40 Separate IMAGE * Separate HTML VRML1.0 WWWAnchor Node I
_ 41 Separate IMAGE * Separate HTML VRML1.0 WWWAnchor Node II
_ 42 Separate IMAGE * Separate HTML VRML1.0 WWWAnchor Node III -- Formal Specification
_ 43 Separate IMAGE * Separate HTML VRML1.0 WWWInline Node - I
_ 44 Separate IMAGE * Separate HTML VRML1.0 WWWInline Node - II Formal Specification
_ 45 Separate IMAGE * Separate HTML VRML1.0 Transform Node I
_ 46 Separate IMAGE * Separate HTML The Transform Node is Equivalent to Several Other VRML1.0 Nodes Applied Together
_ 47 Separate IMAGE * Separate HTML VRML1.0 Rotation Node
_ 48 Separate IMAGE * Separate HTML Use of PerspectiveCamera in Pyramid Demonstration
_ 49 Separate IMAGE * Separate HTML VRML1.0 PerspectiveCamera Node - I
_ 50 Separate IMAGE * Separate HTML VRML1.0 PerspectiveCamera Node - Formal Specification
A 51 Separate IMAGE * Separate HTML Use of Separator Transform DirectionalLight in Car Demonstration
_ 52 Separate IMAGE * Separate HTML VRML1.0 DirectionalLight Node
_ 53 Separate IMAGE * Separate HTML Use of ShapeHints in Pyramid - I
_ 54 Separate IMAGE * Separate HTML Use of ShapeHints in Pyramid - II
_ 55 Separate IMAGE * Separate HTML VRML1.0 ShapeHints Node I
_ 56 Separate IMAGE * Separate HTML VRML1.0 ShapeHints Node II
_ 57 Separate IMAGE * Separate HTML VRML1.0 ShapeHints Node III -- Formal Specification
_ 58 Separate IMAGE * Separate HTML VRML1.0 ShapeHints Node IV -- Formal Specification (contd)
A 59 Separate IMAGE * Separate HTML Use of PER_VERTEX MaterialBinding in Pyramid Coloring - I
_ 60 Separate IMAGE * Separate HTML Use of PER_VERTEX MaterialBinding in Pyramid Coloring - II
_ 61 Separate IMAGE * Separate HTML VRML1.0 MaterialBinding Node - I
_ 62 Separate IMAGE * Separate HTML VRML1.0 MaterialBinding Node - II
_ 63 Separate IMAGE * Separate HTML VRML1.0 MaterialBinding Node - III
A 64 Separate IMAGE * Separate HTML Use of PER_VERTEX_INDEXED MaterialBinding in Pyramid Coloring - I
_ 65 Separate IMAGE * Separate HTML Use of PER_VERTEX_INDEXED MaterialBinding in Pyramid Coloring - II
_ 66 Separate IMAGE * Separate HTML Use of PER_VERTEX_INDEXED MaterialBinding in Pyramid Coloring - III
A 67 Separate IMAGE * Separate HTML Use of PER_FACE MaterialBinding in Pyramid Coloring - I
_ 68 Separate IMAGE * Separate HTML Use of PER_FACE MaterialBinding in Pyramid Coloring - II
A 69 Separate IMAGE * Separate HTML Use of PER_FACE_INDEXED MaterialBinding in Pyramid Coloring - I
A 70 Separate IMAGE * Separate HTML Use of Simple Texture Map in Pyramid Coloring
_ 71 Separate IMAGE * Separate HTML VRML1.0 Texture2 Node - I
_ 72 Separate IMAGE * Separate HTML VRML1.0 Texture2 Node - II Formal Specification
A 73 Separate IMAGE * Separate HTML Use of TextureCoordinate2 in Pyramid Coloring - I
_ 74 Separate IMAGE * Separate HTML Use of TextureCoordinate2 in Pyramid Coloring - II
_ 75 Separate IMAGE * Separate HTML VRML1.0 TextureCoordinate2 Node
_ 76 Separate IMAGE * Separate HTML VRML1.0 Texture2Transform Node I
_ 77 Separate IMAGE * Separate HTML VRML1.0 Texture2Transform Node II Formal Specification
A 78 Separate IMAGE * Separate HTML Definition of Wheel in Car Demonstration - I
_ 79 Separate IMAGE * Separate HTML Definition of Wheel in Car Demonstration - II
_ 80 Separate IMAGE * Separate HTML VRML Sphere Node - I
_ 81 Separate IMAGE * Separate HTML VRML Sphere Node -- Formal Specification
A 82 Separate IMAGE * Separate HTML Definition of HeadLight in Car Demonstration - I
_ 83 Separate IMAGE * Separate HTML Definition of HeadLight in Car Demonstration - II
_ 84 Separate IMAGE * Separate HTML Definition of HeadLight in Car Demonstration - III
_ 85 Separate IMAGE * Separate HTML Definition of HeadLight in Car Demonstration - IV
_ 86 Separate IMAGE * Separate HTML VRML Cone Node - I
_ 87 Separate IMAGE * Separate HTML VRML Cone Node - II
_ 88 Separate IMAGE * Separate HTML VRML Cone Node - III
_ 89 Separate IMAGE * Separate HTML VRML1.0 PointLight Node - I
_ 90 Separate IMAGE * Separate HTML VRML1.0 PointLight Node - Formal Specification
_ 91 Separate IMAGE * Separate HTML VRML1.0 Cylinder Node - I
_ 92 Separate IMAGE * Separate HTML VRML1.0 Cylinder Node - II
_ 93 Separate IMAGE * Separate HTML VRML1.0 Cylinder Node Formal Specifications- III
A 94 Separate IMAGE * Separate HTML VRML1.0 AsciiText in Car Demonstration - I
_ 95 Separate IMAGE * Separate HTML AsciiText in Car Demonstration - II
_ 96 Separate IMAGE * Separate HTML AsciiText Node Type -- General Structure - I
_ 97 Separate IMAGE * Separate HTML AsciiText Node Type -- General Structure - II
_ 98 Separate IMAGE * Separate HTML AsciiText Node Type -- Formal Specification
_ 99 Separate IMAGE * Separate HTML VRML1.0 Level Of Detail LOD Node - I
_ 100 Separate IMAGE * Separate HTML VRML1.0 Level Of Detail LOD Node - II

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