HELP! * GREY=local LOCAL HTML version of Foils prepared 7 April 1997

Foil 80 VRML Sphere Node - I

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

Unchanged in VRML2.0 !
This very simple node represents a sphere.
By default, the sphere is centered at the origin and has a radius (the only attribute) of 1.
The sphere is transformed by the current cumulative transformation and is drawn with the current material and texture.
A sphere does not have faces or parts.
Therefore, the sphere ignores material and normal bindings, using the first material for the entire sphere and using its own normals.



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