Unchanged in VRML2.0 ! |
This very simple node represents a sphere. |
By default, the sphere is centered at the origin and has a radius (the only attribute) of 1. |
The sphere is transformed by the current cumulative transformation and is drawn with the current material and texture. |
A sphere does not have faces or parts. |
Therefore, the sphere ignores material and normal bindings, using the first material for the entire sphere and using its own normals. |