HELP! * GREY=local LOCAL HTML version of Foils prepared 7 April 1997

Foil 63 VRML1.0 MaterialBinding Node - III

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

BINDINGS
    • DEFAULT Use default binding
    • OVERALL Whole object has same material
    • PER_PART One material for each part of object
    • PER_PART_INDEXED One material for each part, indexed
    • PER_FACE One material for each face of object
    • PER_FACE_INDEXED One material for each face, indexed
    • PER_VERTEX One material for each vertex of object
    • PER_VERTEX_INDEXED One material for each vertex, indexed
FILE FORMAT/DEFAULTS
  • MaterialBinding {
    • value DEFAULT # SFEnum
  • }



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