BINDINGS
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DEFAULT Use default binding
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OVERALL Whole object has same material
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PER_PART One material for each part of object
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PER_PART_INDEXED One material for each part, indexed
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PER_FACE One material for each face of object
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PER_FACE_INDEXED One material for each face, indexed
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PER_VERTEX One material for each vertex of object
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PER_VERTEX_INDEXED One material for each vertex, indexed
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