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Foil 23 VRML 2.0 Changes

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

The Shape nodes are now grouped together as children of a global node of type Shape which specifies geometry and apperance of 3D object
  • VRML2.0 node attributes can have field values which are themselves nodes
  • e.g. geometry field of shape node can be Box {} (where Box supercedes cube node in VRML 1.0)
  • More general solids of rotation are allowed (extrusion nodes)
Camera nodes are essentially removed and considered part of Browser
Transform node in VRML2.0 incorporate Separator Transform and sub-transformations such as VRML1.0 Rotation node
WWWAnchor becomes Anchor; WWWInline Inline and a host of syntax changes in all the other node types
Most critically are additional capabilities Scripts, Sensors, Sound, Interpolators, Collision, Billboard etc.



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