The Shape nodes are now grouped together as children of a global node of type Shape which specifies geometry and apperance of 3D object
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VRML2.0 node attributes can have field values which are themselves nodes
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e.g. geometry field of shape node can be Box {} (where Box supercedes cube node in VRML 1.0)
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More general solids of rotation are allowed (extrusion nodes)
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Camera nodes are essentially removed and considered part of Browser
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Transform node in VRML2.0 incorporate Separator Transform and sub-transformations such as VRML1.0 Rotation node
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WWWAnchor becomes Anchor; WWWInline Inline and a host of syntax changes in all the other node types
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Most critically are additional capabilities Scripts, Sensors, Sound, Interpolators, Collision, Billboard etc.
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