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Foil 89 VRML1.0 PointLight Node - I

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

This node defines a point light source at a fixed 3D location.
A point source illuminates equally in all directions; that is, it is omni-directional.
A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style.
Light sources are as you should expect affected by the current transformation.
A light node under a separator does not affect any objects outside that separator.



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