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Foil 45 VRML1.0 Transform Node I

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

This node defines a geometric 3D transformation consisting of (in order) a (possibly) non-uniform scale about an arbitrary point, a rotation about an arbitrary point and axis, and a translation.
FILE FORMAT/DEFAULTS
Transform {
  • translation 0 0 0 # SFVec3f
  • rotation 0 0 1 0 # SFRotation
  • scaleFactor 1 1 1 # SFVec3f
  • scaleOrientation 0 0 1 0 # SFRotation
  • center 0 0 0 # SFVec3f
}
In VRML2.0 Transform is basic grouping node and can also specify bounding box



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