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Foil 76 VRML1.0 Texture2Transform Node I

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

This node defines a 2D transformation applied to texture coordinates.
This affects the way textures are applied to the surfaces of subsequent shapes.
The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation.
This allows a user to change the size and position of the textures on shapes.
Becomes a field in Appearance node in VRML2.0



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