This node defines a 2D transformation applied to texture coordinates. |
This affects the way textures are applied to the surfaces of subsequent shapes. |
The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. |
This allows a user to change the size and position of the textures on shapes. |
Becomes a field in Appearance node in VRML2.0 |