This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects. |
It replaces the current texture coordinates in the rendering state for the shapes to use. |
Texture coordinates range from 0 to 1 across the texture. |
The horizontal coordinate, called S, is specified first, followed by the vertical coordinate, T. |
FILE FORMAT/DEFAULTS |
TextureCoordinate2 {
|
} |