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Foil 75 VRML1.0 TextureCoordinate2 Node

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

This node defines a set of 2D coordinates to be used to map textures to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet objects.
It replaces the current texture coordinates in the rendering state for the shapes to use.
Texture coordinates range from 0 to 1 across the texture.
The horizontal coordinate, called S, is specified first, followed by the vertical coordinate, T.
FILE FORMAT/DEFAULTS
TextureCoordinate2 {
  • point 0 0 # MFVec2f
}



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