HELP! * GREY=local LOCAL HTML version of Foils prepared 7 April 1997

Foil 48 Use of PerspectiveCamera in Pyramid Demonstration

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

The viewer looks at the world from the top as default but this is changed with position (default 0 0 1) and orientation (default is negative z -- 0 0 1 0 )
PerspectiveCamera {
  • position 0 20 0
  • orientation -0.57735 -0.57735 -0.57735 2.0944
  • focalDistance 1
  • heightAngle 1.5708
}
Removed in VRML2.0



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