HELP! * GREY=local LOCAL HTML version of Foils prepared 7 April 1997

Foil 92 VRML1.0 Cylinder Node - II

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom.
On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder.
The texture has a vertical seam at the back, intersecting the yz-plane.
For the top and bottom, a circle is cut out of the texture square and applied to the top or bottom circle.
The top texture appears right side up when the top of the cylinder is tilted toward the +Z axis, and the bottom texture appears right side up when the top of the cylinder is tilted toward the -Z axis.



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