HELP! * GREY=local LOCAL HTML version of Foils prepared 7 April 1997

Foil 91 VRML1.0 Cylinder Node - I

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

This node represents a simple capped cylinder centered around the y-axis.
By default, the cylinder is centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions.
The cylinder has three parts: the sides, the top (y = +1) and the bottom (y = -1).
You can use the radius and height fields to create a cylinder with a different size.
The cylinder is transformed by the current cumulative transformation and is drawn with the current material and texture.
If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cylinder, the second is used for the top, and the third is used for the bottom.
Otherwise, the first material is used for the entire cylinder.



Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

If you have any comments about this server, send e-mail to webmaster@npac.syr.edu.

Page produced by wwwfoil on Sun May 25 1997