HELP! * GREY=local LOCAL HTML version of Foils prepared 7 April 1997

Foil 61 VRML1.0 MaterialBinding Node - I

From Overview of VRML 1.0 Language with Examples CPS616 Basic Information Track for Computational Science -- Winter-Spring Semester 96 and 97. by Geoffrey C. Fox, Alvin Leung, Meryem Ispirli * See also color IMAGE

Changed in VRML2.0
This node specifies how the current materials are bound to shapes that follow in the scene graph.
Each shape node may interpret bindings differently.
The current material always has a base value, which is defined by the first value of all material fields.
Since material fields may have multiple values, the binding determines how these values are distributed over a shape.
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices.
Similarly, the indexed bindings are only used by the shapes that allow indexing.



Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

If you have any comments about this server, send e-mail to webmaster@npac.syr.edu.

Page produced by wwwfoil on Sun May 25 1997