Basic HTML version of Foils prepared March 4 1998

Foil 79 Transform Node

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

VRML2.0 Transform Node Definition(Definition)
The Transform node allows you to position shapes and groups of shapes anywhere in your world by using its translation field. Every transform node defines a new coordinate system within its parent's coordinate system.
  • Transform { children [] # exposedField MFNode translation 0.0 0.0 0.0 # exposedField SFVec3f rotation 0.0 0.0 0.0 0.0 # exposedField SFRotation scale 1.0 1.0 1.0 # exposedField SFVec3f scaleOrientation 0.0 0.0 1.0 0.0 # exposedField SFRotation bboxCenter 0.0 0.0 0.0 # field SFVec3f bboxSize -1.0 -1.0 -1.0 # field SFVect3f center 0.0 0.0 0.0 # field SFVec3f addChildren # eventIn MFNode removeChildren # eventOut MFNode }



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