Basic HTML version of Foils prepared March 4 1998

Foil 158 Texture - I

From VRML 2 Basic Concepts and Definitions CPS616 -- Information Track of CPS -- Spring Semester 98. by Zeynep Ozdemir, Rob Baker, Meryem Ispirli, Geoffrey C. Fox

VRML2.0 Example of Texture for Lego Car
Texture mapping is a technique used to add detail to a world without creating shapes for every small part of it.
  • e.g. Rather than use hundreds of triangles to specify side of house, use a few to specify side of house and texture map an image with windows and doors.
It is possible to texture map any VRML shape, except those created by using PointSet or IndexedLineSet nodes.
Image files are used in a texture map by specifying their URL.
VRML texture image files can contain a single texture image or a movie containing a series of texture images, like the frames in film.
JPEG and GIF file formats are used for nonmovie texture images and MPEG format is used for movie images.
PNG can be used for a nonmovie texture. PNG stands for Portable Network Graphics and it is still in development phase. It is specifically designed for the Web applications.



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