client-server (i.e. embarrassingly parallel with visual icons representing Internet services) |
collaboratory (single server and multiple clients with client-driven multicast channels) |
push (single server and multiple clients with server-driven multicast channels) |
dataflow (multi-server, data driven) |
distributed interactive simulations (multi-server, realtime clock driven) |
event driven simulations (multi-server, event driven) |
televirtuality (multi-server, multi-client, client or server/agent-driven) |