HELP! * GREEN=global GREY=local Global HTML version of Foils prepared December 2,95

Foil 17 Features of Virtual Reality -- a New Consumer Level Product

From Technologies and Issues for Virtual University HPDC95/SC95 Tutorials -- August 1/Dec 4 1995. by Geoffrey C. Fox * See also color IMAGE

This is a "Human-Computer Interface" technology which allows user:
Full Visual Immersion in world created by computer
  • Although called "Virtual reality", the computer world can be
  • A Simulation of either a real or artificial world
Multisensory Interactions
  • Immersed vision
  • Stereo Sound
  • Tracking of Head / hand / feet movement
  • Physical Forces
  • Temperature
Video Game systems under development
  • Currently mainly in Theme parks, Sportstar 2000(Syracuse) etc.


Northeast Parallel Architectures Center, Syracuse University, npac@npac.syr.edu

If you have any comments about this server, send e-mail to webmaster@npac.syr.edu.

Page produced by wwwfoil on Tue Feb 18 1997