HELP! * GREEN=global GREY=local Global HTML version of Foils prepared December 2,95

Foil 21 Students Prefer Education using Technologies that will benefit them in the Real World

From Technologies and Issues for Virtual University HPDC95/SC95 Tutorials -- August 1/Dec 4 1995. by Geoffrey C. Fox * See also color IMAGE

Syracuse's Phy105 (for instance) exploits the students interest in learning science (a typically unpopular area) using a technology that interests them and will be valuable to them when they graduate
Remember that even if you don't believe in these technologies, our children will through both America On-line Internet access and perhaps more dangerously through virtual reality based multi-user video games accessed through 1-900-abcdefg or WWW
Should try to build on success of Edutainment (SimCity, Carmen SanDiego) and make game backdrops of educational value


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