Typically it needs supercomputer performance to simulate full 3D physical phenomena but we can't really give this performance interactively to each student.
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Thus either run canned simulation in batch mode or
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develop stripped down "little model" which can run with modest resources such as student's client computer
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Java appears wonderful technology to support client computing and this has been demonstrated for neural network simulations
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In what other cases is this "little model" simulation interesting?
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Could build games based on little models such as a variant of Sonic the Hedgehog where he/she wanders in world traversed by multiple tornados abstracted from realistic simulations
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